Video
Major changes
Improvement of preferential Tier VIII premium vehicles
In Update 1.2, 10 preferential Tier VIII Premium vehicles received performance improvements.
- Aiming speed changed from 2.86s to 2.3s
- Gun dispersion changed from 0.43 to 0.4
- Maximum reverse speed changed from 11 km/h to 14 km/h
- AP shell penetration changed from 167 mm to 186 mm
- The armor of the front part of the commander's turret has been increased from 150 to 190 mm, the front part of the radio operator's turret from 140-150 to 160-170 mm, the front of the turret from 180 to 190 mm, the front wall of the MTO from 140 to 180 mm
- Aim time changed from 3.4s to 2.8s
- Ammo changed from 30 to 37 shells
- Armor penetration of the sabot projectile changed from 217 mm to 225 mm
- Turret armor on the sides of the gun mantlet increased from 150 mm to 170-190 mm
- Reservation of VLD and its zygomatic sheets increased from 100 mm to 110 mm
- Driver hatch armor increased from 110 mm to 120 mm
FCM50t
- Reload time changed from 7.5s to 6.8s
- Gun depression angle changed from -8° to -10°
- The engine was replaced with a new one, the power increased from 1000 hp. up to 1250 hp;
- Thrust-to-weight ratio changed from 18.4 hp/t. at 23.0 hp/t.
- AP shell penetration changed from 175 mm to 186 mm
- Reload time changed from 13.2s to 12.6s
- Gun dispersion changed from 0.46 to 0.44
- Aim time changed from 3.4s to 3s
WZ-111 (and Alpen Tiger)
- AP shell penetration changed from 175 mm to 186 mm
- HEAT projectile flight speed changed from 640 m/s to 720 m/s
- Gun dispersion changed from 0.44 to 0.42
- Aim time changed from 3s to 2.8s
- AP shell penetration changed from 198 mm to 204 mm
- Turret traverse spread changed from 0.18 to 0.16
- Chassis traverse speed changed from 24° to 28°
- Reinforced armor for the front part of the turret ring, turret roof, commander's turret, frontal part of the turret sides;
- Reinforced fender armor from 25 mm to 41 mm
- Gun dispersion changed from 0.42 to 0.4
- Aim time changed from 2.29s to 2.1s
- Maximum reverse speed changed from 10 km/h to 14 km/h
- Durability changed from 1500 to 1550
- Gun depression changed from -5° front and -4° rear to -6.5° front and -4.5° rear;
- Armor penetration of an armor-piercing projectile changed from 175 mm to 186 mm;
- HEAT projectile flight speed changed from 640 to 720 m/s;
- Gun dispersion changed from 0.46 to 0.44;
- Dispersion of the gun from movement and suspension traverse changed from 0.18 to 0.16.
- The engine was replaced with a new one, the power increased from 520 hp. up to 650 hp
- Thrust-to-weight ratio changed from 14.4 hp/t. up to 18.1 hp/t
- Gun aiming time changed from 2.3 s to 2 s.
- Gun reload time changed from 8.7 s to 8.4 s.
- Improved armor for the forehead of the turret and mantlet from 200 mm to 240-250 mm, the side parts of the VLD and NLD and the protrusions on the sides of the hull under the turret
- Gun dispersion when turret traverse changed from 0.12 to 0.1
- AP shell penetration changed from 181 mm to 185 mm
T26E4 Super Pershing
- Engine power changed from 500 hp up to 610 hp
- Thrust-to-weight ratio changed from 9.9 hp/t. up to 12.1 hp/t
- Reload time changed from 8.2s to 8.0s.
- AP shell penetration changed from 192 mm to 202 mm
- Dispersion of the gun from movement and suspension traverse changed from 0.24 to 0.22
- Gun spread when turret traverse changed from 0.16 to 0.12
- Improved booking:
- Transition from the forehead of the tower to the sides of the tower from 76.2 mm to 101.6 mm
- The frontal part of the forehead of the tower above the mask from 101.6 mm to 127 mm
- "Step" on the roof of the tower from 101.6 mm to 127 mm
- The lower part of the commander's cupola from 76.2 mm to 88.9 mm
- Upper part of the commander's cupola from 76.2 mm to 114.3 mm
- Turret roof front from 25.4 mm to 41.3 mm
- A casing over the hydraulic cylinders-compensators of the implement was added to the collage model in the form of a screen with a thickness of 25.4 mm
8.8 cm Pak 43 Jagdtiger
- The gun and armor-piercing projectile were replaced with new ones
- AP shell penetration changed from 203 mm to 212 mm
- Durability changed from 1300 to 1500
- Reverse speed changed from 12 km/h to 16 km/h
- Gun aiming speed changed from 2 s to 1.8 s
- Suspension traverse speed changed from 26 deg/s to 32 deg/s
- Reload time changed from 5.4s to 5.1s
Cards
- Added "Empire's Frontier" map.
Transferred to HD and added to the game maps "Widepark", "Highway".
For the "Empire's Border" modes "Encounter battle" and "Assault" will be available, for "Highway" and "Widepark" only standard battle.
Map levels:
"Border of the Empire" and "Highway" - IV-X.
"Widepark" - IV-VI.
Balance changes have been made on the following maps:
- "Ruinberg";
- "Overlord";
- "Redshire";
- "Sand River";
- "Paris".
The third operation of the new campaign Second Front
In Update 1.2, the third operation of the new LBZ campaign "Second Front" will be added.
Operation features:
A new type of tasks that must be completed in a certain number of battles. Otherwise, the progress burns out and it is necessary to start the task from the beginning. Within the framework of this operation, there are 3 types of tasks: Accumulative - they require to earn a certain value according to the indicated parameter. The task is not interrupted until the player has fulfilled the set condition or he has not run out of attempts; Serial - require the player to fulfill the set condition in several battles, while the number of attempts is always greater than the required number of executions; Uninterrupted - require the player to fulfill the set condition in each battle of the series. Violation of the condition terminates the series. A new "Pause" button appears in the task cards of this operation. It allows you to put the task on "pause", after which it will not progress until the player turns it off. This will allow users not to be afraid of losing their earned progress if they want to take a break from these tasks.
Other changes
Changes in the interface of the "Appearance" section
- The settings window for the appearance elements has been changed.
- A customizable interface has appeared depending on the screen size.
- Improved interaction with the radial menu.
- Flags of Tajikistan and Turkmenistan have been added to the emblems.
Clans Changes
- All clan players receive a clan style that is suitable for any nation, it is all-season and changes depending on the type of map. This style is credited to a player upon joining a clan and deducted upon leaving the clan.
- For non-clan players, the Strongholds menu item has been replaced with Clans. The content has also been changed.
- On the "Clans" screen, you can now see information about clans and the benefits of participating in them, as well as view a list of clans that you can join without approval of the application (i.e. immediately by clicking on the button).
- Clan creation now removes credits instead of gold. The cost of creation is 1,000,000 credits.
- The time penalty for joining a clan after leaving the previous one has been reduced from 48 hours to 24 hours.
in-game store
Added cars
- FV201 (A45)
- AMX Canon d "assault 105
Today, March 20, 2018, the World of Tanks update version 1.0 was released. What changes have taken place in the game?
Graphics changes in WOT 1.0
First of all, this is the new Core graphics engine instead of the old BigWorld. The main goal of introducing its own engine for World of Tanks is an attempt to reduce operating costs and costs associated with renting a BigWorld license from an Australian developer. What awaits players in the new World of Tanks 1.0?
The main change in graphics will be the ability to increase detail and performance. World of Tanks Core allows you to increase the number of triangles for each texture as much as it is necessary for a particular user's computer. The more powerful the PC themes World of Tanks will be more realistic. At the same time, performance will not be excessively loaded due to the use of optimizations in the Core engine.
How the Core graphics engine works
The trees in the game will become a set of 3D screenshots, which will significantly save computer resources with high quality textures. Any fire effects will only be detailed externally, and the invisible area of the effect will remain at low resolution. This will significantly reduce resource consumption and add smoothness to the movement of the tank, remove lags due to the lack of graphics adapter performance on medium PCs. Most graphics calculations will be done once in advance. Each time, the triangles will not be recalculated, and the Core engine will only display the reflections of surfaces, water, or metal sheen that it already has.
World of Tanks 1.0 Update Overview
List of changes in update 1.0
We have divided all changes in World of Tanks version 1.0 into global and local ones. Here are their lists.
global changes
- Core graphics engine
- HD cards 29 pcs.
- New sound design
- New hangar in HD graphics
- Visual effects World of Tanks Core
- Optimizing the use of PC resources
Local changes
- Now the closer the car is, the louder you hear the sounds from it;
- If you set the graphic fov setting above 120 in the hangar, the drawing level will change;
- The camera in the Core engine will penetrate into combat vehicles;
- Added the ability to control the crew of a tank in combat;
- Tank camouflage has become brighter;
- Loading screens in World of Tanks 1.0 are new;
- The training ground has a new hangar and all its maps have become HD;
- Now, when shooting in a random battle, you will receive notifications about the reflected damage, ricochets, and inflicted critical damage;
- Added sound design for maps, such as sounds of nature, as well as added new vehicle sounds;
- The sound theme of World of Tanks has been replaced with a new one, as well as the sounds of defeat, victory and a draw;
- Animated characters are now displayed in the hangar;
- Projectile tracers replaced;
- Water in patch 1.0 has a new design and visual effects, has become more deeply developed;
- The tracks left by tank tracks have been completely reworked;
- Changed the effects of destruction of static objects on the maps.
Client system requirements World games of Tanks are described in detail in the table below, let's get acquainted with them before you start downloading the World of Tanks tank simulator client.
WoT will go to everyone Windows versions since XP. The processor must be at least two-core with support for SSE2 technology, and Intel Core i5 would be ideal. RAM must be at least 2 GB. and more.
The minimum requirements for a video card are GeForce 6800, which was released sometime in 2005, and ATI HD 2400 XT with 256MB. on board. It is best to install WoT and play around with the settings, optimal graphics and no lags can be configured even on a laptop.
Minimum requirements:
- Operating system: Windows 7/8/10
- Processor (CPU): Dual-core or more supporting SSE2 technology
- RAM(RAM): 2 GB.
- Video card (GPU): ATI Radeon HD 4550 / NVIDIA GeForce 8600
- Internet speed: 256 kbps
The graphics in the game are gorgeous and to enjoy it you need to have a GeForce GTX660 or Radeon HD7850 video card, both with 2GB of memory. - it will be perfect for Tanks. And for those who have weak PCs or want to play World of Tanks on a laptop, I can try to play at minimum or medium settings.
- Operating system: Windows 7/8/10 (64-bit)
- Processor (CPU): Intel Core i5-3330 or better
- Random access memory (RAM): 4 GB.
- Video card (GPU): Radeon HD 7850 - 2GB. /GeForce GTX660 - 2GB.
- Internet speed: 1 Mbps
Requirements to play on Ultra settings:
- Operating system: Windows 7/8/10 (64-bit)
- Processor (CPU): AMD Ryzen 5 1500 X / Intel Core i5-7400
- Random access memory (RAM): 8 GB
- Video card (GPU): Radeon RX 570 - 4GB. /GeForce GTX 1050ti - 4GB.
- Internet speed: 1 Mbps
How much does the World of Tanks client weigh?
If your PC satisfies sys. WoT requirements, then it remains to download and install the game. The World of Tanks client weighs 40GB, which is exactly how much free hard disk space you need to install the game. If your PC is powerful and you want to play on "ultra" settings, then you need 62 GB for installation. free space.
The World of Tanks client weighs 40 GB. *from the official site of the game
Write in the comments under what characteristics the PC started without WoT lags, so that I and other players can figure out if the game will work for them.